Tracker checklists
Materials
Know exactly what you still owe Pearson and the Trapper
Every pelt, part and material each recipe still needs, plus hunting requests, Algernon's requests and the fence.
169 material requirements
Compendium
Fill every page of the Compendium
Animals, fish, plants, weapons, equipment, gangs, horse coats and cigarette cards, stage by stage.
563 compendium entries
Crafting
Craft it all, waste nothing
Camp upgrades, trinkets, talismans, Trapper outfits and saddles in one list.
175 craftable items
Story
Never lose your place in the story
Every story mission, in order, chapter by chapter, with optional Bronze, Silver and Gold medals.
110 story missions
Missables
Get it before it's gone
What to grab before each chapter closes it off for good.
106 missables
Camp Requests
Give the camp what it asks for
Every item the gang asks for, and when they ask.
22 camp requests
Tasks
Tick off every task in your Log
Dinosaur bones, dreamcatchers, rock carvings, legendary fish, the wildlife art exhibition and cigarette card sets, as in the game.
103 task items
Challenges
Finish every challenge, tier by tier
Every tier of every category, with the sub-lists that count toward it.
90 challenges
Graves
Visit every grave
Where to pay your respects. Names stay hidden until you reveal them.
9 graves
Points of Interest
Find every point of interest
Listed by region, going well past the one the official 100% needs.
50 points of interest
Other Oddities
Spot the strange stuff
Bigfoot, the Vampire, the Ghost Train and the other odd sightings and finds that sit outside the other lists.
10 other oddities
Encounters
Catch the random encounters
Every random encounter by region. The official 100% only needs 25.
173 random encounters
Robberies
Rob them all
Home, shop, coach and train robberies, one list.
14 robberies